Assassin's Creed Hexe – Everything we know about the new flagship AC game

Assassin's Creed Hexe news
(Image credit: Ubisoft)

Assassin's Creed Hexe is one of our most anticipated upcoming Assassin's Creed games currently in development, and that's even with it so shrouded in mystery. This is a flagship action-RPG from Ubisoft Montreal – the studio behind the creation and ongoing evolution of the AC franchise. 

Described by franchise director Marc-Alexis Cote as a "a very different" type of Assassin's Creed game, all we've really seen of it is a short teaser trailer first revealed at the Ubisoft Forward 2022 showcase. One year later, Codename Hexe and Assassin's Creed Red are still shrouded in mystery. Something about the Blair Witch-esque, dark fantasy elements of the Hexe trailer have us intrigued already though, and as we look ahead to Ubisoft Forward 2023, let's get you caught up on what we do know about one of the most exciting upcoming Ubisoft games

What is Assassin's Creed Hexe?

Assassin's Creed Hexe is described by Ubisoft's Marc-Alexis Cote as a "new flagship title" in the series, one which will be "a very different type of Assassin's Creed game." That much is evident from the tone of the reveal, which opens with ominous music and dead leaves floating from rotting trees – a far cry from the bombast that has been typically associated with Assassin's Creed reveal trailers in the past. If this first look is anything to go by, Assassin's Creed Hexe could be the darkest installment to the series yet. 

Assassin's Creed Hexe trailer

It may only be 30 seconds long, but the Assassin's Creed Hexe trailer has got the gears of our brains turning. It's an effective mood piece, which concludes with an Assassin's Insignia – formed from broken branches – hanging from a tree, twirling above an open flame. It's haunting imagery that leaves a lot to the imagination, so perhaps it's no surprise that Ubisoft's Marc-Alexis Cote says that he "can't wait for our fans to tear apart that trailer and find out all its secrets." 

Assassin's Creed Hexe setting

Assassin's Creed Codename Hexe

(Image credit: Ubisoft )

While Ubisoft is yet to officially confirm the Assassin's Creed Hexe setting, an uncorroborated rumor from Bloomberg has suggested that the game will be set in Central Europe during the 16th Century. A pivotal time in history: A sort of mass hysteria gripped the continent as 80,000 people were executed, all for the crime of being in league with the devil. Hearsay, fear, and spectral evidence were driving forces behind the devastating 16th Century witch trials, and it could make for a truly fascinating setting for an Assassin's Creed game. Unsurprisingly, longtime Assassin's Creed fans are already excited by the Witch Trials concept.

Assassin's Creed Hexe development

Assassin's Creed Valhalla

Assassin's Creed Hexe is in development at Ubisoft Montreal, the developer behind Assassin's Creed Valhalla  (Image credit: Ubisoft)

Assassin's Creed Hexe is being developed by Ubisoft Montreal – the "veteran team behind Assassin's Creed Valhalla." Ubisoft Montreal is the studio responsible for bringing the Assassin's Creed franchise to life 15 years ago, so it's no surprise that it'll be the driving force behind its future as well. Interestingly, Clint Hocking has been brought in as creative director to lead Assassin's Creed Hexe – Hocking is responsible for leading production on some of Ubisoft's most technically ambitious games, including Far Cry 2 and Watch Dogs Legion. Ubi's Marc-Alexis Cote describes Codename Hexe as "a very different type of Assassin's Creed game", and, honestly, we wouldn't expect anything less from Hocking.

Josh West
UK Managing Editor, GamesRadar+

Josh West is the UK Managing Editor of GamesRadar+. He has over 10 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

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